Kăndă Sæv Birěkhka has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Kăndă Sæv Birěkhka receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Kăndă Sæv Birěkhka covers an area of nearly 7 km2 (2 mi2), and an average elevation of 4442 m (14573 ft) above sea level.
Overview
Kăndă Sæv Birěkhka was founded durring the late 16th century in fall of the year 1478, by Mä̋ń Yó̄ 'Rave Zoin' Sērmp̪f̄r Yawmb Nī̄̄kīy Trënm. The establishment of Kăndă Sæv Birěkhka was somewhat plagued by a lack of willing colonists, leading to Mä̋ń Yó̄ 'Rave Zoin' Sērmp̪f̄r Yawmb Nī̄̄kīy Trënm electing to pay people to resettle in Kăndă Sæv Birěkhka.
Kăndă Sæv Birěkhka was built using the conventions of Constructi durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kăndă Sæv Birěkhka is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Kăndă Sæv Birěkhka is buildings are arranged arround a single restrictive flagstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kăndă Sæv Birěkhka weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Kăndă Sæv Birěkhka is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.
Civic Infrastructure
Kăndă Sæv Birěkhka has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kăndă Sæv Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kăndă Sæv Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kăndă Sæv Birěkhka's parks.
Kăndă Sæv Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kăndă Sæv Birěkhka.
Kăndă Sæv Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kăndă Sæv Birěkhka has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kăndă Sæv Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kăndă Sæv Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kăndă Sæv Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kăndă Sæv Birěkhka's public wards, blessings, and other arcane systems.
Kăndă Sæv Birěkhka has an Millitary Academy which trains military officers and specilists.
Kăndă Sæv Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kăndă Sæv Birěkhka's natural decorations nor waterways.
Kăndă Sæv Birěkhka has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kăndă Sæv Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kăndă Sæv Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kăndă Sæv Birěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, spring is short in Kăndă Sæv Birěkhka.
The Human Juju Zombie near Kăndă Sæv Birěkhka are known to be almost tame, such that they can be put to domestic use.
Kăndă Sæv Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Abjuration energies of tier 1 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 4
Farm Laborer: 8
Hunters: 6
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6996 m2
Cattle and Similar Creatures: 437
Poultry: 5247
Swine: 349
Sheep: 17
Goats: 3
Horses, Mounts, and Beasts of Burden: 174
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 11
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 11
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 5
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 2
Resellers: 6
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 7
Coachmen: 2
Cooks: 7
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 5
Housekeepers: 5
Housemaids: 8
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 6
Nursery Maids: 3
Pastrycooks: 6
Restaurateur: 6
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 4
Oilmen and Polishers: 2
Postmen: 4
Pure Finder: 2
Skinners: 5
Sugar Refiners: 1
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 5
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 14
Monks, Monastic: 4
Monks, Civic: 5
Historian, Oral: 3
Historian, Textual: 2
Policemen, Sheriffs, etc.: 3
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Storytellers: 6
Military Officers: 6
Cottage Industries
Brewers: 5
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 6
Potters: 2
Preserve Makers: 5
Quilters: 2
Seamsters: 9
Spinners: 5
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 5
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 6
Writers: 6
Produce Industries
Butter Churners: 6
Canners: 5
Cheesmakers: 6
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 4
560 of Kăndă Sæv Birěkhka's population work within a Foundational Occupation.
32 work in Agriculture
124 work as Craftsmen
44 work as Merchants
91 work as Service Workers
56 work as General Laborers
20 work as Skilled Laborers
82 work as Civil Servants
51 work in Cottage Industries
29 work as Artists
31 work in Produce Industries
1137 of Kăndă Sæv Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 52 (3%) are noncontributers.
Points of Interest
Kăndă Sæv Birěkhka's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kăndă Sæv Birěkhka suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Kăndă Sæv Birěkhka was attacked by savage tribes living nearby Kăndă Sæv Birěkhka. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kăndă Sæv Birěkhka lost 193 people, 212 livestock, and 31 buildings. The conflict ended after roughly 146, when members of Kăndă Sæv Birěkhka's militia enacted an operation to bring aid to another fighting force. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with pitched battle between both forces, which ended in defeat for Kăndă Sæv Birěkhka's forces. The war is remembered in legend by Kăndă Sæv Birěkhka's bards, historians, and legend keepers.